i would like to see higher levels of AI the current gets too easy after a while
even tho game is ded
Flatland is a minimalist-styled real-time strategy game created for Ludum Dare 38.
As there is no in-game tutorial, one will be provided right here.
If you're not familiar with this style of strategy game, the objective is simply to eliminate the opponent by capturing their structures with your units, while defending your own structures. In this game mode, a player loses when their total population is zero.
Structures are captured when their population count reaches 0 during an attack.
There are 2 types of structures:
Each structure has 3 upgrade levels which, upon activation, will consume a certain amount of citizens. Structures can also be converted to another type (paying the base cost). The upgrade menu looks like this:
For reference, the stats for each upgrade are described in the tables below.
||||Upgrade|||||Cost|||||Citizen Generation Rate|||||Max. Population||||
||||Level 1 (Camp)|||||10|||||2 seconds / citizen|||||30||||
||||Level 2 (Village)|||||15|||||1.5 seconds / citizen|||||40||||
||||Level 3 (City)|||||20|||||1 second / citizen|||||60||||
||||Upgrade|||||Cost|||||Rate of Fire||||
||||Level 1 (Outpost)|||||10|||||1 second / shot||||
||||Level 2 (Tower)|||||20|||||0.8 seconds / shot||||
||||Level 3 (Fort)|||||30|||||0.6 seconds / shot||||
The original version will only receive critical bug fixes. All other updates will be uploaded as separate post-jam versions.